![]() See the attached image for the settings I've made (results can be different with other controllers of course). I had no luck with autohotkey and couldnt achieve a slow and smooth movement with it, so I tried xpadder (you have to set compatibility mode to vista to use the freeware version with windows7) and it worked! With the right combination of mouse settings in xpadder and Dead Space I can now play the game how it's meant to be played (good sensitivity and deadzone in normal mode and aiming mode). find a good combination of in game mouse sensitivity and the mouse setting of the mapping tool, also set the xpadder deadzone setting as low as possible (see attachment) strange in this game, my aiming sensitivity is 0 and I still have a feeling that it is too sensitive in comparison to original trilogy (and other games in general). get a tool ( Autohotkey script) to map the right stick axes to the mouse axes. sensitivity of the right analog stick is too large when playing with 60fps (->too fast camera movement) ![]() Well, then why not map the analog stick to the mouse I thought to myself. DS2 uses a control layout for the player who are faithful to Dead Space 2. Default provides a modern control layout. This option includes Default, DS2, DS1, and Custom. Select an option to choose a predetermined control layout. Sadly there is no ingame option for analog stick sensitivity, only one for the mouse. Click this option to view the main controls of Dead Space. The reason for this is that the sensitivity is somehow tied to the framerate, it's playable with 30fps but not really with 60fps. So now I could play with vsynced 60fps and better deadzones, but the sensitivity of the right thumbstick was still too big. ![]() It's not bad, just is weak vs large groups but that's why you run away and turn back to fire. use a XInput wrapper ( ) or a DirectInput wrapper if necessary (x360ce) and raise the anti-deadzone parameter Dead Space PC controls suck balls defiant007 Prev 1 6 7 8 281 bigdogchris Fully H Joined Messages 18,589 In Chapter 10 and have only used the Plasma Cutter (100 upgraded). cap fps to 60 via driver or third party tool ( MSI Afterburner) disable ingame vsync, force vsync via driver (crimson didn't work for me) or third party tool ( D3DOverrider (included in Rivatuner)) Most of the problems could be solved with the help of the excellent pcgamingwiki. So after struggling with the awkward controls for days, I think I've finally achieved a proper analog stick behavior for this game.
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